NWOD House Rules
Nov 23, 2013 4:34:52 GMT
Post by Admin on Nov 23, 2013 4:34:52 GMT
I'll put any house rules in this thread.
1) I added some extra Virtues & Vices from the NWOD update that is called The God Machine.
2) I added Aspirations from The God Machine too, as I think they seemed like a nice tool to help the players communicate to the GM what they want from the game in some minor character centric ways.
3) Kizen Point Pool starts at 20 points and you will get +3 additional points per session. In other words your pool of Kizen Points will continue to grow throughout the campaign.
1st Session: 20
2nd: 23
3rd: 26
4th: 29
5th: 32
6th: 35
7th: 38
8th: 41
9th: 44
10th: 47
etc.
4) Kizen Point Regeneration: You will naturally regenerate 25% of your maximum Kizen Point Pool per day. So if you had 100 points in your pool you would regenerate 25 per day. See Meditation below.
5) Meditation (Composure + Wits + Kizen + Equipment) is an extended action that is 30 minutes per roll. Each success is a point of Kizen that is regenerated on top of the normal 25% regeneration rate. If your character uses the Meditation Chamber they get a +5 equipment bonus.
6) Kizen Powers are automatically brought forth into being, but if targeted against an intelligent target they get a Saving Throw which is either rolling Willpower, or rolling 2 of the 3 Resistance Stats.
7) The Maximum number of Kizen powers that can be manifested at the same time (including Innate ones) is equal to Int + Kizen. Innate Kizen powers count against your Kizen point pool (those points are always used up for that innate power that is always on/up).
8) Revised Botch Rule: If you have no Willpower left, every time that you fail a dice roll you will roll a 1D10 and if you roll a 1 you will Botch.
1) I added some extra Virtues & Vices from the NWOD update that is called The God Machine.
2) I added Aspirations from The God Machine too, as I think they seemed like a nice tool to help the players communicate to the GM what they want from the game in some minor character centric ways.
3) Kizen Point Pool starts at 20 points and you will get +3 additional points per session. In other words your pool of Kizen Points will continue to grow throughout the campaign.
1st Session: 20
2nd: 23
3rd: 26
4th: 29
5th: 32
6th: 35
7th: 38
8th: 41
9th: 44
10th: 47
etc.
4) Kizen Point Regeneration: You will naturally regenerate 25% of your maximum Kizen Point Pool per day. So if you had 100 points in your pool you would regenerate 25 per day. See Meditation below.
5) Meditation (Composure + Wits + Kizen + Equipment) is an extended action that is 30 minutes per roll. Each success is a point of Kizen that is regenerated on top of the normal 25% regeneration rate. If your character uses the Meditation Chamber they get a +5 equipment bonus.
6) Kizen Powers are automatically brought forth into being, but if targeted against an intelligent target they get a Saving Throw which is either rolling Willpower, or rolling 2 of the 3 Resistance Stats.
7) The Maximum number of Kizen powers that can be manifested at the same time (including Innate ones) is equal to Int + Kizen. Innate Kizen powers count against your Kizen point pool (those points are always used up for that innate power that is always on/up).
8) Revised Botch Rule: If you have no Willpower left, every time that you fail a dice roll you will roll a 1D10 and if you roll a 1 you will Botch.