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Post by Admin on Jan 3, 2014 17:46:20 GMT
Starting Kizen Powers (1/25/14).
Awaken Blade Type: Spiritual (innate) Kizen Tree: Blade Bonding Range: Touch Saving Throw: None Point Cost: 4 Action: Free Awaken blade forms a link between the kizen and the melee weapon he has chosen. All future powers (dealing with melee weapons) can only be used upon a weapon the kizen character has ‘awoken’ with this power. Although anyone may use the weapon, only the kizen may make use of any additional powers he has imbued into the weapon. Further, many kizen feel that if another character touches the blade, it is dishonored, causing the kizen to start over again with an entirely new weapon. Obviously, if the kizen dies, the weapon loses all abilities with which the kizen has imbued it. If the weapon is lost or destroyed, the kizen must spend another 4 kizen points permanently to use awaken blade. However, he may imbue the kizen powers of his previous weapon into his new blade without expending any kizen points. (This power is the basis for a lot of your future melee weapon abilities, but doesn't do much now).
Ice Sense Type: Energy (active) Kizen Tree: Ice Control Range: Touch Saving Throw: None Point Cost: 4 Action: Standard This power enables the kizen to detect cold in an object, provided the cold is within 6 feet of the area touched. This can be used to determine if there is nothing but the hard vacuum of space on the other side of an insulated door. Once activated, this power lasts for a number of minutes equal to Wits + Kizen. The kizen usually ‘sees’ the cold as a whitish-blue blur, but some ‘feel’ it as a sudden chill, others ‘hear’ it like the creaking of an ancient glacier, and some ‘feel’ it as a dull numbness. A kizen using this power will usually have a slight glow or will breathe out puffs of cold air like steam.
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Post by Admin on Jan 4, 2014 3:44:29 GMT
1) Your Kizen Point Pool starts at 20 points and you will get +3 additional points per session. In other words your pool of Kizen Points will continue to grow throughout the campaign.
1st Session: 20 2nd: 23 3rd: 26 4th: 29 5th: 32 6th: 35 7th: 38 8th: 41 9th: 44 10th: 47 etc.
2) Kizen Point Regeneration: You will naturally regenerate 25% of your maximum Kizen Point Pool per day. So if you had 100 points in your pool you would regenerate 25 per day. See Meditation below.
3) Meditation (Composure + Wits + Kizen + Equipment) is an extended action that is 30 minutes per roll. Each success (8, 9, 10) is a point of Kizen that is regenerated on top of the normal 25% regeneration rate. If your character uses the Meditation Chamber (the airlock) they get a +5 equipment bonus.
4) Kizen Powers are automatically brought forth into being, but if targeted against an intelligent target they get a Saving Throw which is either rolling Willpower, or rolling 2 of the 3 Resistance Stats.
5) The Maximum number of Kizen powers that can be manifested at the same time (including Innate ones) is equal to Int + the Kizen skill. Innate Kizen powers count against your Kizen point pool (those points are always used up for that innate power that is always on/up).
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Post by Admin on Jan 27, 2014 20:10:56 GMT
These powers will manifest sometime in the 2nd session.
Your Kizen Point Pool is now at 23. You naturally regenerate 6 points per day if you don't get any more through meditation.
Precise Blow I Type: Mental (active) Kizen Tree: Blade Bonding Range: Self Saving Throw: None Point Cost: 3 Action: Free
You are capable of hitting with your bonded blade at just the right place at just the right moment. When you have successfully hit a target, spend 3 points and roll an additional +1D10. With a 8, 9, or 10 you deal 1 additional lethal damage.
Freeze I Type: Energy (active) Kizen Tree: Ice Control Range: Touch Saving Throw: Stamina + Resolve Point Cost: 2 (or more) Action: Full round
You can suck the heat out of an area equal to 2 cubic yards. For every 2 points that you spend this power lasts for a number of rounds equal to your Stamina + Kizen dots. So if you spend 4 points and your Stamina is 2 then the cold will last 2 + 2 which is 4 rounds. An unprotected target takes 1 cold damage and has a -1 Dice penalty. Protected targets (coats, warm clothes)get a saving throw of Stamina + Resolve.
You can make a touch attack (ignore armor) to center the cold on a target.
If used on a melee weapon it you roll an additional +1D10 that is intense cold damage (roll at the same time as the roll).
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Post by Admin on Feb 2, 2014 3:56:28 GMT
These powers will manifest sometime in the 3rd session.
Your Kizen Point Pool is now at 26. You naturally regenerate 7 points per day if you don't get any more through meditation.
Parting Wind Kizen Tree: Blade Bonding Type: Mental (active) Range: Self Saving Throw: None Point Cost: 3 Action: Free
When you are attacking with your bonded blade you need 7, 8, 9, or 10 to get a success with your dice roll.
Resist Cold I Kizen Tree: Ice Control Type: Energy (active) Range: Self Saving Throw: None Point Cost: 3 Action: Standard
You resist the first 2 health damage per round from cold and ice damage. This power lasts for a number of rounds equal to your Stamina + Kizen Dots. You can sustain this power for 3 points as a free action with the same duration.
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Post by Admin on Feb 15, 2014 13:57:59 GMT
4th Session Kizen Powers
Cat's Claw Type: Spiritual (innate) Kizen Tree: Blade Bonding Range: Touch Saving Throw: None Point Cost: 3 Action: Free
You get +1 dice with attacks using your bonded weapon.
Freeze II Type: Energy (active) Kizen Tree: Ice Control Range: Touch Saving Throw: Stamina + Resolve Point Cost: 3 (or more) Action: Full round
This is the same as Freeze I, but you can affect an entire room.
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Post by Admin on Feb 19, 2014 2:33:19 GMT
5th Session Kizen Powers.
You now have 32 Kizen Points. You regenerate a minimum of 8 Kizen Points per day.
Falling Stone Type: Spiritual (innate) Kizen Tree: Blade Bonding Range: Touch Saving Throw: None Point Cost: 3 Action: Free
Your bonded blade does +1D10 more damage (roll one additional die on attacks).
Ice Aura Type: Energy (active) Kizen Tree: Ice Control Range: Touch Saving Throw: None Point Cost: 3 Action: Standard
You are covered in an aura of intense swirling cold. You get +1 Defense. People that hit you take 1 damage and a -1 dice penalty to all actions. If they fail a Stamina + Resolve roll they are stunned for one round from the cold. You also get +1 to Intimidation rolls. It lasts for a number of rounds equal to Stamina + Kizen.
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Post by Admin on Feb 25, 2014 22:23:46 GMT
Kizen powers that will manifest during the 6th session. You have 35 Kizen Points in your pool, and you regenerate 9 points of Kizen back per day.
Blade of Strength Type: Spiritual (innate) Kizen Tree: Blade Bonding Range: Touch Saving Throw: None Point Cost: 3 Action: -
Your bonded blade is now harder and more resilient than steel. It now has a durability of 4 (tempered steel has a durability of 3).
Resist Cold II Kizen Tree: Ice Control Type: Energy (active) Range: Self Saving Throw: None Point Cost: 5 Action: Standard
You resist the first 4 health damage per round from cold and ice damage. This power lasts for a number of rounds equal to your Stamina + Kizen Dots. You can sustain this power for 5 points as a free action with the same duration.
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Post by Admin on Mar 3, 2014 22:47:23 GMT
These powers will manifest during the 7th session. You have 38 Kizen Points and you regain 10 points back per day.
Freezing Aura Type: Energy (Active) Kizen Tree: Ice Control Range: Touch Saving Throw: Stamina + Resolve Point Cost: 4, 9 per attack Action: Standard
Same as Ice Aura, except that you can use the power for offense as well. You are covered in an aura of intense swirling cold. You get +1 Defense. People that hit you take 1 damage and a -1 dice penalty to all actions. If they fail a Stamina + Resolve roll they are stunned for one round from the cold. You also get +1 to Intimidation rolls. It lasts for a number of rounds equal to Stamina + Kizen. Spend an additional 9 points per attack to deal 4 damage.
Wolf's Tooth Type: Spiritual (Innate) Kizen Tree: Blade Bonding Range: Touch Saving Throw: None Point Cost: 5 Action: Free
Same as Cat's Claw, but you instead get +2 dice with your sword.
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Post by Admin on Mar 14, 2014 20:42:18 GMT
Haha, Alokov do you ever look here?
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Post by Admin on Mar 14, 2014 20:48:17 GMT
These powers will manifest during the 8th session. You have 41 Kizen Points and you regain 21 points back per day (it seems that either you are closer to the RIFT or those bombs did something to you).
Steeping Hawk Type: Spiritual (innate) Kizen Tree: Blade Bonding Range: Touch Saving Throw: None Point Cost: 4 Action: Free
Your bonded blade gets an additional +1D10.
Imbue Cold Type: Energy (active) Kizen Tree: Ice Control Range: Close Saving Throw: None Point Cost: 4 + 1 for every degree the temp is lowered Action: Standard
You drop the temperature 10 degrees in a 10 yard radius around you. You can also lower the temperature in this area by 1 degree for every additional kizen point that you spend. This is an instant effect that will start to return to its natural temp the next round.
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Post by Admin on Mar 31, 2014 12:20:32 GMT
These powers will manifest during the 10th session (9th session powers included). You have 60 Kizen Points and you regain all of your spent points back per day. I gave you guys a bump in points and I think gaining all of your spent points back is easier to keep track of. Just make sure you guys keep track of how much you have spent on innate powers so you know how many you have left to spend on active ones.
Blade of Steel Type: Spiritual (innate) Kizen Tree: Blade Bonding Range: Touch Saving Throw: None Point Cost: 5 Action: -
Your bonded blade is now harder and more resilient than steel. It now has a durability of 5 (tempered steel has a durability of 3).
Shared Warmth Type: Energy (innate) Kizen Tree: Ice Control Range: Touch Saving Throw: None Point Cost: 8 Action: -
You can use any of your Resist Cold powers on a number of allies that you touch equal to your Stamina + Kizen dots.
Precise Blow II Type: Mental (active) Kizen Tree: Blade Bonding Range: Self Saving Throw: None Point Cost: 5 Action: Free
You are capable of hitting with your bonded blade at just the right place at just the right moment. When you have successfully hit a target, spend 5 points and roll an additional +2D10. With a 8, 9, or 10 you deal 1 additional lethal damage.
Resist Cold III Kizen Tree: Ice Control Type: Energy (active) Range: Self Saving Throw: None Point Cost: 7 Action: Standard
You resist the first 5 health damage per round from cold and ice damage. This power lasts for a number of rounds equal to your Stamina + Kizen Dots. You can sustain this power for 5 more points as a free action with the same duration.
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Post by Admin on Apr 11, 2014 12:03:31 GMT
You have 63 Kizen Points and you regain all of your spent points back per day. These powers will manifest during the 11th session.
Parting Silk Type: Mental (Active) Kizen Tree: Blade Bonding Point Cost: 4 Range: Personal Saving Throw: None Action: Free
When attacking with your bonded blade and roll your dice pool 6, 7, 8, 9, and 10 are all successes.
Frozen Weapon Type: Energy (Active) Kizen Tree: Ice Control Point Cost: 5 Range: Touch Saving Throw: None Action: Standard
Ranged projectiles (not plasma) and melee weapons can have this power used on them. The projectiles and weapon become cold and you can roll +2 dice. If the target of a successful attack fails a Saving Throw they have a -1 dice penalty. If a target is hit multiple times with future uses of this power (paying the cost each time) the negative dice penalties are cummulative.
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Post by Admin on Apr 16, 2014 14:08:29 GMT
You have 66 Kizen Points and you regain all of your spent points back per day. These powers will manifest during the 12th session.
Precise Blow III Type: Mental (Active) Kizen Tree: Blade Bonding Point Cost: 3 Range: Self Saving Throw: None Action: Free
When you have successfully hit a target with your bonded blade you can spend 3 points and can roll 3 more dice. If any of them are successes you deal that much additional damage.
Freeze III Type: Energy (Active) Kizen Tree: Ice Control Point Cost: 6 Range: Touch Saving Throw: Stamina + Resolve Action: Full Round
This power is identical to Freeze I but you can now use it on a medium area.
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Post by Admin on May 3, 2014 12:55:40 GMT
You have 70 Kizen Points and you regain all of your spent points back per day. These powers will manifest during the 13th session.
Resist Cold IV Type: Energy (Active) Kizen Tree: Ice Control Range: Self Saving Throw: None Point Cost: 9 Action: Standard
You can resist 8 points of damage from cold each round.
Parting Wind Type: Mental (Active) Kizen Tree: Blade Bonding Range: Self Saving Throw: None Point Cost: 6 Action: Free
You hit on 5-10 with your bonded blade.
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Post by Admin on May 16, 2014 20:08:16 GMT
You have 75 Kizen Points and you regain all of your spent points back per day. These powers will manifest during the 14th session.
Shark's Jaw Type: Spiritual (Innate) Kizen Tree: Blade Bonding Range: Touch Saving Throw: None Point Cost: 8 Action: Free
You get +3 dice to attack with your bonded blade.
Burst of Ice Type: Energy (Active) Kizen Tree: Ice Control Range: Close Saving Throw: Stamina + Resolve Point Cost: 12 Action: Standard
A line 10' wide and 40 feet long emanates from your mouth. Those that make the saving throw take 3 damage and have a -1 dice penalty. Those that don't take 6 damage and have a -2 dice penalty.
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