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Post by Admin on Jan 15, 2014 17:57:38 GMT
Starting Kizen Powers (1/25/14).
Electrical Sense Type: Energy (active) Kizen Tree: Electrical Control Range: Touch Saving Throw: None Point Cost: 2 Action: Standard
This power enables the kizen to detect if there is any charge or current flowing through an object, provided the flow is within six inches of the area touched. This can be used to determine a sensor is truly deactivated, or to find out if a battery is dead. A Wits + Composure roll can be made to use this power to determine if someone is alive by detecting their bioelectric aura. Once activated, this power lasts for a number of minutes equal to your Wits + Kizen dots.
The kizen usually ‘sees’ the electricity as pulsing blue or yellow lines, but some ‘feel’ it as vibrations, others ‘hear’ it as flowing water and some ‘feel’ it as sharply defined ridges or areas of warmth or cold. A kizen using this power will usually emit a faint hum or a slight glow. Similar effects accompany flow and charge abilities.
Kizen Might Type: Physical (innate) Kizen Tree: Kizen Might Point Cost: 4 Saving Throw: None Action: —
The kizen gains +1 Strength Dot over his natural baseline.
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Post by Admin on Jan 15, 2014 17:59:07 GMT
1) Your Kizen Point Pool starts at 20 points and you will get +3 additional points per session. In other words your pool of Kizen Points will continue to grow throughout the campaign.
1st Session: 20 2nd: 23 3rd: 26 4th: 29 5th: 32 6th: 35 7th: 38 8th: 41 9th: 44 10th: 47 etc.
2) Kizen Point Regeneration: You will naturally regenerate 25% of your maximum Kizen Point Pool per day. So if you had 100 points in your pool you would regenerate 25 per day. See Meditation below.
3) Meditation (Composure + Wits + Kizen + Equipment) is an extended action that is 30 minutes per roll. Each success (8, 9, 10) is a point of Kizen that is regenerated on top of the normal 25% regeneration rate. If your character uses the Meditation Chamber (the airlock) they get a +5 equipment bonus.
4) Kizen Powers are automatically brought forth into being, but if targeted against an intelligent target they get a Saving Throw which is either rolling Willpower, or rolling 2 of the 3 Resistance Stats.
5) The Maximum number of Kizen powers that can be manifested at the same time (including Innate ones) is equal to Int + the Kizen skill. Innate Kizen powers count against your Kizen point pool (those points are always used up for that innate power that is always on/up).
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Post by Admin on Jan 27, 2014 19:53:57 GMT
These powers will manifest sometime in the 2nd session.
Your Kizen Point Pool is now at 23. You naturally regenerate 6 points per day if you don't get any more through meditation.
Innate Strength I Kizen Might Type: Physical (innate) Kizen Tree: Kizen Might Point Cost: 4 Saving Throw: None Action: —
The kizen gains +1 Stamina Dot over his natural baseline.
Follow Flow Type: Energy (active) Kizen Tree: Electrical Control Range: Touch Saving Throw: None Point Cost: 2 Action: Standard
You can sense the flow of electricity through a device, tracing it as it follows wires and conduits. You can sense where power is coming from and where it is flowing to. This makes it easier to disable electronic locks & the like. You get +1 Dice to Larceny checks to open powered locks. You also gain +1 Dice when working on or working with Technical devices. This power lasts a number of minutes equal to your Wits + Kizen Dots.
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Post by Admin on Feb 2, 2014 4:04:39 GMT
These powers will manifest sometime in the 3rd session.
Your Kizen Point Pool is now at 26. You naturally regenerate 7 points per day if you don't get any more through meditation.
Power Charge Kizen Tree: Electrical Control Type: Energy (active) Range: Touch Saving Throw: None Point Cost: 2 Action: Full Round
You can provide energy to any electically powered device of small size such as a hand computer, flashlight, etc. for 1 minute plus a number of minutes equal to your Kizen dots. You can sustain this power as a free action for 2 more points with the same duration.
Innate Strength II Kizen Tree: Kizen Might Type: Physical (innate) Point Cost: 4 Saving Throw: None Action: -
You get +1 Strength over his natural baseline.
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Post by Admin on Feb 15, 2014 13:50:22 GMT
4th Session Kizen Powers
Block Flow Type: Energy (active) Kizen Tree: Electrical Control Range: Touch Saving Throw: None Point Cost: 3 Action: Standard
You can halt the flow of power through a particular device, temporarily disabling it. A typical hand-held computer or desktop unit can be basically stopped dead by this power. Bots suffer a -2 dice penalty if it is directed at them (they don't get a saving throw). A tank or other larger technological object might lose 1 system as a result of this power. This power lasts for a number of rounds equal to your Stamina + Kizen dots.
Lifting Kizen Tree: Kizen Might Type: Physical (active) Point Cost: 3 Saving Throw: None Action: Free
You get +2 dice to lift things. You can sustain this power for 3 more points. The duration lasts a number of rounds equal to the dots you have in Stamina + Kizen.
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Post by Admin on Feb 19, 2014 2:39:45 GMT
5th Session Kizen Powers.
You now have 32 Kizen Points. You regenerate a minimum of 8 Kizen Points per day.
Resist Electricity I Type: Energy (active) Kizen Tree: Electrical Control Range: Personal Saving Throw: None Point Cost: 3 Action: Standard
You ignore 2 damage from electricity per round. This power lasts a number of rounds equal to Stamina + Kizen. It may be sustained for 3 points as a free action at the same duration.
Rending Type: Physical (active) Kizen Tree: Kizen Might Point Cost: 3 Saving Throw: None Action: Standard
You can do great damage to inorganic objects, such as walls, doors, weapons, Bots, ship hulls, etc. You ignore 1 point of Durability of an object when doing damage to it. You can do this with your bare hands. You also get +1 dice when attempting to break these objects. It lasts for a number of rounds equal to Stamina + Kizen.
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Post by Admin on Feb 25, 2014 21:40:02 GMT
Kizen powers that will manifest during the 6th session. You have 35 Kizen Points in your pool, and you regenerate 9 points of Kizen back per day.
Power Charge II Kizen Tree: Electrical Control Type: Energy (active) Range: Touch Saving Throw: None Point Cost: 3 Action: Full Round
You can provide energy to any electronically powered device of medium size such as a laptop, stun gun, small kitchen device, etc. for 1 minute plus a number of minutes equal to your Kizen dots. You can sustain this power as a free action for 3 more points with the same duration.
Surge of Strength I Kizen Tree: Kizen Might Type: Physical (active) Point Cost: 4 Saving Throw: None Action: Standard
You get +1 to your Strength for a number of rounds equal to your Stamina + Kizen dots. You can sustain this power for 4 more points as a free action.
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Post by Admin on Mar 3, 2014 22:54:24 GMT
These powers will manifest during the 7th session. You have 38 Kizen Points and you regain 10 points back per day.
Mighty Rending Type: Physical (active) Kizen Tree: Kizen Might Saving Throw: - Point Cost: 4 Action: Free
Same as Rending but you can ignore 2 points of Durability.
Lightning Grasp Type: Energy (Active) Kizen Tree: Electrical Control Range: Touch Saving Throw: None Point Cost: 3 Action: Standard
Touch attack (Dex + Brawl or Dex +Weaponry) and you ignore any armor bonuses to their Defense. You deal 3 aggravated damage.
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Post by Admin on Mar 14, 2014 20:02:31 GMT
These powers will manifest during the 8th session. You have 41 Kizen Points and you regain 21 points back per day (it seems that either you are closer to the RIFT or those bombs did something to you).
Re-Active Aura Type: Energy (active) Kizen Tree: Electrical Control Range: Personal Saving Throw: None Point Cost: 3 Action: Standard
You surround yourself with a crackling field of electricity in the normal colors but other colors can be manifested with focus (be creative). You gain +1 to Defense, and anyone striking you takes 3 aggravated damage from the electricity. Also +1D10 if you are attempting to intimidate someone.
Surge of Strength II Kizen Tree: Kizen Might Type: Physical (active) Point Cost: 5 Saving Throw: None Action: Standard
You get +2 to your Strength for a number of rounds equal to your Stamina + Kizen dots. You can sustain this power for 5 more points as a free action.
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Post by Admin on Mar 31, 2014 13:05:42 GMT
These powers will manifest during the 10th session (9th session powers included). You have 60 Kizen Points and you regain all of your spent points back per day. I gave you guys a bump in points and I think gaining all of your spent points back is easier to keep track of. Just make sure you guys keep track of how much you have spent on innate powers so you know how many you have left to spend on active ones.
Reroute Flow Type: Energy (active) Kizen Tree: Electrical Control Range: Touch Saving Throw: None (Bots Willpower) Point Cost: 4 Action: Standard
You can change the power in a device and by doing so you can make them do what you wish especially when it comes to opening and closing doors. Make a Int + Engineering roll, if it fails the device goes haywire. By doing this you get a +3 dice bonus to work on that device. It lasts for a number of rounds equal to Stamina + kizen dots.
Innate Strength III Kizen Might Type: Physical (innate) Kizen Tree: Kizen Might Point Cost: 4 Saving Throw: None Action: —
The kizen gains +1 Stamina Dot over his natural baseline.
Resist Electricity II Type: Energy (active) Kizen Tree: Electrical Control Range: Personal Saving Throw: None Point Cost: 4 Action: Standard
You ignore 4 damage from electricity per round. This power lasts a number of rounds equal to Stamina + Kizen. It may be sustained for 4 points as a free action at the same duration.
Mighty Lifting Kizen Tree: Kizen Might Type: Physical (active) Point Cost: 5 Saving Throw: None Action: Free
You get +2 dice to lift things. You can sustain this power for 3 more points. The duration lasts a number of rounds equal to the dots you have in Stamina + Kizen.
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Post by Admin on Apr 11, 2014 12:08:53 GMT
You have 63 Kizen Points and you regain all of your spent points back per day. These powers will manifest during the 11th session.
Wield the Massive Type: Physical (Innate) Kizen Tree: Kizen Might Point Cost: 10 Range: Personal Saving Throw: None Action: -
You can wield weapons in one hand that normally takes other two hands to opperate. You can wield things in two hands that other's can't.
Drain Power Type: Energy (Innate) Kizen Tree: Electrical Control Point Cost: 4 Range: Touch Saving Throw: None Action: Standard, Bots get Stamina + Resolve
You can remove energy from electrical devices just by touching them. It takes longer for larger items, or items with more power. Bots get a Saving Throw.
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Post by Admin on Apr 16, 2014 14:04:35 GMT
You have 66 Kizen Points and you regain all of your spent points back per day. These powers will manifest during the 12th session.
Surge of Strength III Type: Physical (Active) Kizen Tree: Kizen Might Point Cost: 4 Range: Personal Saving Throw: None Action: Standard
You get +3 dots to your Strength for a number of rounds equal to your Stamina + Kizen dots. You can sustain this power as a free action for 4 more points with an equal duration.
Resist Electricity III Type: Energy (Active) Kizen Tree: Electrical Control Point Cost: 5 Range: Personal Saving Throw: None Action: Standard
You ignore 5 damage from electricity per round. This power lasts a number of rounds equal to your Stamina + Kizen dots. You can sustain this power as a free action for 5 more points with an equal duration.
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Post by Admin on May 3, 2014 13:03:19 GMT
You have 70 Kizen Points and you regain all of your spent points back per day. These powers will manifest during the 13th session.
Greater Lightning Grasp Type: Energy (Active) Kizen Tree: Electrical Control Range: Touch Saving Throw: None Point Cost: 5 Action: Standard
With a successful touch attack of Dex + Brawl or Dex + Weaponry and ignoring armor you deal 5 aggravated damage to the target as electricity courses out of your body. Think Force Lightning Emperor Palpatine style... zzzzzap!
Great Lifting Type: Physical (Active) Kizen Tree: Kizen Might Range: Self Saving Throw: None Point Cost: 7 Action: Free
You get +4 to Strength to lift things.
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Post by Admin on May 16, 2014 20:03:15 GMT
You have 75 Kizen Points and you regain all of your spent points back per day. These powers will manifest during the 14th session.
Great Rending Type: Physical (Active) Kizen Tree: Kizen Might Range: Personal Saving Throw: None Point Cost: 7 Action: Standard
You ignore all durability of inorganic objects and you deal an additional 2 damage to them.
Charged Weapon Type: Energy (Active) Kizen Tree: Electrical Control Range: Touch Saving Throw: Stamina + Stamina Point Cost: 5 Action: Standard
Any weapon touched deals 3 more damage. Those hit by it need to roll a saving throw or be stunned for a number of rounds equal to Wits + Kizen.
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