Technology & Technobabble
Jan 25, 2014 15:10:48 GMT
Post by Admin on Jan 25, 2014 15:10:48 GMT
Stuff from the Setting fiction.
* B63 Redman Class Orbital Station (a specific type of space station around a moon, planet, asteroid, etc.)
* Critical systems tend to only be in the Command Center or in "Power Junction Points."
* Helmet Coms can communicate with one person or a group of people.
* Monitors & Readouts
* Envirosuits or E-Suits are space suits
* Box of Melt Pegs (attach or join things together)
* Blowback
* Chip Spanner 5cm (tool)
* Fusion Cannons
* Boxer Hover Tanks
* Point & Kill Interface (weapons)
* Magnetic Grapplers
* Reprocessing Breather on semi-terraformed worlds
* Skin Pigment Alterations
* Shields tend to disrupt Energy Weapons (bad around Anti-Grav Wells)
* Recalibrating Injectors
* Scanning Background Radiation for Carrier Waves, Transmitions, and Wake Turbulence
* Blow torches
* Mag Scanners for Power Signatures
* NoBots, the No part of the word is in reference to No Theater masks that these large robots have on their face
* Thumb Contact Press - ID to open technological gizmos
* Gravdisc
* Grav Grapplers
* Tether Cannons
* Friction Generator
* Programmable Matter (atoms are nano-computer chips)
* Juggernauts (rolling tank-like round vessel)
* Transparent Alloy
* Bio-tech
* Remote Sat. Links (satellites)
* Bots do self diagnostics
* Datapad
* Holo-spanner, Holo-eyes, Holo-projector
* Inca Squadron (Earther ships)
* Stims (drugs, stimulants)
* Ore Processing Unit
* Heavy Duty Grav Projector (to launch ships)
* T4 or TypeIV Attack Fighter (Earther)
* Scabs (tunnel caps, covers for launching ships out of asteroids)
* Traginium (radioactive ore by-product from mining on some moons)
* Forkbot (used to do heavy lifting)
* Fibrometal equipment & tools
* Ceramic parts
* Biological Re-education
* Detpack (open doors with tech/extreme heat)
* NoBot Power Core
* Nanites
* Vulture Class space ship w/ grappling arms
* Civcams (to watch civilians, Big Brother type recording of activities)
* Newsvids
* Biodomes aka "bubbles" on moons and asteroids
* Orbital Platforms (space stations)
* Wristcomp (computer on wrist)
* Holo-emitter (glowing image)
* Datanet (space internet)
* Skeleton Key to open doors
* Shroud (light-bending technology)
* Mark I Eyeball (really good cybernetic eyes)
* Gorget Cannon (weapon mounted on armor or space suit or E-Suit)
* Igniter
* Holo-Display
* Thumpers - Hand-held or worn for close combat. Uses Grav tech and Grav fields to do more damage.
* Gongen Monoblade
* Life Detectors
* Magnetic Field Scabbards that make the bzzzt sound
* IFF Tags (identification fiend or foe - ID tags)
* Focused magnetic fields from tech items
* Nanotech hair implants
* Soft Mags in boots and gloves to hold onto metal objects and ships
* B63 Redman Class Orbital Station (a specific type of space station around a moon, planet, asteroid, etc.)
* Critical systems tend to only be in the Command Center or in "Power Junction Points."
* Helmet Coms can communicate with one person or a group of people.
* Monitors & Readouts
* Envirosuits or E-Suits are space suits
* Box of Melt Pegs (attach or join things together)
* Blowback
* Chip Spanner 5cm (tool)
* Fusion Cannons
* Boxer Hover Tanks
* Point & Kill Interface (weapons)
* Magnetic Grapplers
* Reprocessing Breather on semi-terraformed worlds
* Skin Pigment Alterations
* Shields tend to disrupt Energy Weapons (bad around Anti-Grav Wells)
* Recalibrating Injectors
* Scanning Background Radiation for Carrier Waves, Transmitions, and Wake Turbulence
* Blow torches
* Mag Scanners for Power Signatures
* NoBots, the No part of the word is in reference to No Theater masks that these large robots have on their face
* Thumb Contact Press - ID to open technological gizmos
* Gravdisc
* Grav Grapplers
* Tether Cannons
* Friction Generator
* Programmable Matter (atoms are nano-computer chips)
* Juggernauts (rolling tank-like round vessel)
* Transparent Alloy
* Bio-tech
* Remote Sat. Links (satellites)
* Bots do self diagnostics
* Datapad
* Holo-spanner, Holo-eyes, Holo-projector
* Inca Squadron (Earther ships)
* Stims (drugs, stimulants)
* Ore Processing Unit
* Heavy Duty Grav Projector (to launch ships)
* T4 or TypeIV Attack Fighter (Earther)
* Scabs (tunnel caps, covers for launching ships out of asteroids)
* Traginium (radioactive ore by-product from mining on some moons)
* Forkbot (used to do heavy lifting)
* Fibrometal equipment & tools
* Ceramic parts
* Biological Re-education
* Detpack (open doors with tech/extreme heat)
* NoBot Power Core
* Nanites
* Vulture Class space ship w/ grappling arms
* Civcams (to watch civilians, Big Brother type recording of activities)
* Newsvids
* Biodomes aka "bubbles" on moons and asteroids
* Orbital Platforms (space stations)
* Wristcomp (computer on wrist)
* Holo-emitter (glowing image)
* Datanet (space internet)
* Skeleton Key to open doors
* Shroud (light-bending technology)
* Mark I Eyeball (really good cybernetic eyes)
* Gorget Cannon (weapon mounted on armor or space suit or E-Suit)
* Igniter
* Holo-Display
* Thumpers - Hand-held or worn for close combat. Uses Grav tech and Grav fields to do more damage.
* Gongen Monoblade
* Life Detectors
* Magnetic Field Scabbards that make the bzzzt sound
* IFF Tags (identification fiend or foe - ID tags)
* Focused magnetic fields from tech items
* Nanotech hair implants
* Soft Mags in boots and gloves to hold onto metal objects and ships