Brian's Kizen Powers
Jun 18, 2014 5:24:11 GMT
Post by Admin on Jun 18, 2014 5:24:11 GMT
You have 75 Kizen Points and you regain all of your spent points back per day.
Kizen Powers are automatically brought forth into being, but if targeted against an intelligent target they get a Saving Throw which is either rolling Willpower, or rolling 2 of the 3 Resistance Stats.
Disruption Kizen Tree
Electrical Sense
Type: Energy (active)
Kizen Tree: Disruption
Range: Touch
Saving Throw: None
Point Cost: 2
Action: Standard
This power enables the kizen
to detect if there is any charge
or current flowing through an
object, provided the flow is within
six inches of the area touched.
This can be used to determine
a sensor is truly deactivated, or
to find out if a battery is dead.
A Wits + Composure roll can
be made to use this power to
determine if someone is alive by
detecting their bioelectric aura.
Once activated, this power lasts
for a number of minutes equal to
your Wits + Kizen.
The kizen usually ‘sees’ the
electricity as pulsing blue or
yellow lines, but some ‘feel’ it
as vibrations, others ‘hear’ it as
flowing water and some ‘feel’
it as sharply defined ridges or
areas of warmth or cold. A kizen
using this power will usually
emit a faint hum or a slight glow.
Similar effects accompany flow
and charge abilities.
Painful Touch
Type: Energy (active)
Kizen Tree: Disruption
Range: Touch
Saving Throw: Resolve + Stamina
Point Cost: 2
Action: Free
You somewhat disrupt the bioelectric and quantum auras of a living being causing extreme pain and cellular disruption. Make a touch atack (ignore armor to Defense). If the attack fails you need to spend 2 more points to try to use this power again. You deal 1 Aggravated damage.
Kizen Sense I
Kizen Tree: Disruption
Type: Energy (Innate)
Range: Close
Saving Throw: Willpower
Point Cost: 4
You automatically detect other Kizen that are close to you. They tend to have a glowing aura. If other kizen make a willpower roll they don't show up. If they leave the area and return, or if they use a kizen power they need to roll willpower again.
Kizen Resistance I
Type: Energy (innate)
Kizen Tree: Disruption
Range: Personal
Saving Throw: None
Point Cost: 4
Action: -
You get +1 Dice to resist all Kizen powers directed at you.
Data Scramble
Type: Energy (active)
Kizen Tree: Disruption
Range: Touch
Saving Throw: None
Point Cost: 3
Action: Standard
When you touch a computer, datapad, or other information storage device. You randomize the info held within. This doesn't destroy the data on remote systems, but it will destroy local copies, as well as making the machine unusable for any purpose for a number of minutes equal to Wits + Kizen dots.
Energy Sense
Type: Energy (active)
Kizen Tree: Disruption
Range: Close
Saving Throw: None, or Willpower
Point Cost: 3
Action: Standard
You can detect active power sources in the area, and their general direction. This includes generators, Bots, charged weapons, and other Kizen. Other Kizen can try to "hide" from this ability and they must make a Willpower roll to attempt to do that.
Kizen Resistance II
Type: Energy (Innate)
Kizen Tree: Disruption
Range: Personal
Saving Throw: None
Point Cost: 7
Action: None
You get +2 dice to resist all Kizen powers that are targeted at you.
Scramble Systems
Type: Energy (active)
Kizen Tree: Disruption
Range: Close
Saving Throw: None
Point Cost: 4
Action: Standard
Any small device does not function for a number of minutes equal to your Wits + Kizen dots. It doesn't damage the device it simply doesn't work. This has no effect on Bots.
Agonizing Touch
Type: Energy (active)
Kizen Tree: Disruption
Range: Touch
Saving Throw: Resolve + Stamina
Point Cost: 4
Action: Standard
You somewhat disrupt the bioelectric and quantum auras of a living being causing extreme pain and cellular disruption. Make a touch attack (ignore armor to Defense). If the attack fails you need to spend 4 more points to try to use this power again. You deal 4 Aggravated damage.
Increase Cost I
Type: Energy (active)
Kizen Tree: Disruption
Range: Close
Saving Throw: Willpower
Point Cost: 4
Action: Standard
Pick a target, if they fail their saving throw all of their innate and active kizen powers cost them 4 more kizen points. It lasts a number of rounds equal to Wis + Kizen.
Disrupt Kizen Power
Type: Energy (Active)
Kizen Tree: Disruption
Point Cost: 4
Range: Close
Saving Throw: Willpower
Action: Free
You scramble an active Kizen Power or one that is trying to be used RIGHT NOW (you interrupt it from starting - like a counterspell). If they fail their Saving Throw the power doesn't manifest though they lose the Kizen Points that they put into the power.
Paralyze Bot
Type: Energy (Active)
Kizen Tree: Disruption
Point Cost: 5
Range: Close
Saving Throw: Willpower
Action: Standard
If the targeted Bot fails its Saving Throw it is completely paralyzed for a number of minutes equal to your Wits + Kizen dots.
Kizen Resistance III
Type: Energy (Innate)
Kizen Tree: Disruption
Range: Self
Saving Throw: None
Point Cost: 10
Action: -
You get +3 dice to resist all Kizen powers that are directed at you.
Ranged Data Scramble
Type: Energy (Active)
Kizen Tree: Disruption
Range: Medium
Saving Throw: None
Point Cost: 5
Action: Standard
This is the same as Data Scramble but at a longer range.
Kizen Powers are automatically brought forth into being, but if targeted against an intelligent target they get a Saving Throw which is either rolling Willpower, or rolling 2 of the 3 Resistance Stats.
Disruption Kizen Tree
Electrical Sense
Type: Energy (active)
Kizen Tree: Disruption
Range: Touch
Saving Throw: None
Point Cost: 2
Action: Standard
This power enables the kizen
to detect if there is any charge
or current flowing through an
object, provided the flow is within
six inches of the area touched.
This can be used to determine
a sensor is truly deactivated, or
to find out if a battery is dead.
A Wits + Composure roll can
be made to use this power to
determine if someone is alive by
detecting their bioelectric aura.
Once activated, this power lasts
for a number of minutes equal to
your Wits + Kizen.
The kizen usually ‘sees’ the
electricity as pulsing blue or
yellow lines, but some ‘feel’ it
as vibrations, others ‘hear’ it as
flowing water and some ‘feel’
it as sharply defined ridges or
areas of warmth or cold. A kizen
using this power will usually
emit a faint hum or a slight glow.
Similar effects accompany flow
and charge abilities.
Painful Touch
Type: Energy (active)
Kizen Tree: Disruption
Range: Touch
Saving Throw: Resolve + Stamina
Point Cost: 2
Action: Free
You somewhat disrupt the bioelectric and quantum auras of a living being causing extreme pain and cellular disruption. Make a touch atack (ignore armor to Defense). If the attack fails you need to spend 2 more points to try to use this power again. You deal 1 Aggravated damage.
Kizen Sense I
Kizen Tree: Disruption
Type: Energy (Innate)
Range: Close
Saving Throw: Willpower
Point Cost: 4
You automatically detect other Kizen that are close to you. They tend to have a glowing aura. If other kizen make a willpower roll they don't show up. If they leave the area and return, or if they use a kizen power they need to roll willpower again.
Kizen Resistance I
Type: Energy (innate)
Kizen Tree: Disruption
Range: Personal
Saving Throw: None
Point Cost: 4
Action: -
You get +1 Dice to resist all Kizen powers directed at you.
Data Scramble
Type: Energy (active)
Kizen Tree: Disruption
Range: Touch
Saving Throw: None
Point Cost: 3
Action: Standard
When you touch a computer, datapad, or other information storage device. You randomize the info held within. This doesn't destroy the data on remote systems, but it will destroy local copies, as well as making the machine unusable for any purpose for a number of minutes equal to Wits + Kizen dots.
Energy Sense
Type: Energy (active)
Kizen Tree: Disruption
Range: Close
Saving Throw: None, or Willpower
Point Cost: 3
Action: Standard
You can detect active power sources in the area, and their general direction. This includes generators, Bots, charged weapons, and other Kizen. Other Kizen can try to "hide" from this ability and they must make a Willpower roll to attempt to do that.
Kizen Resistance II
Type: Energy (Innate)
Kizen Tree: Disruption
Range: Personal
Saving Throw: None
Point Cost: 7
Action: None
You get +2 dice to resist all Kizen powers that are targeted at you.
Scramble Systems
Type: Energy (active)
Kizen Tree: Disruption
Range: Close
Saving Throw: None
Point Cost: 4
Action: Standard
Any small device does not function for a number of minutes equal to your Wits + Kizen dots. It doesn't damage the device it simply doesn't work. This has no effect on Bots.
Agonizing Touch
Type: Energy (active)
Kizen Tree: Disruption
Range: Touch
Saving Throw: Resolve + Stamina
Point Cost: 4
Action: Standard
You somewhat disrupt the bioelectric and quantum auras of a living being causing extreme pain and cellular disruption. Make a touch attack (ignore armor to Defense). If the attack fails you need to spend 4 more points to try to use this power again. You deal 4 Aggravated damage.
Increase Cost I
Type: Energy (active)
Kizen Tree: Disruption
Range: Close
Saving Throw: Willpower
Point Cost: 4
Action: Standard
Pick a target, if they fail their saving throw all of their innate and active kizen powers cost them 4 more kizen points. It lasts a number of rounds equal to Wis + Kizen.
Disrupt Kizen Power
Type: Energy (Active)
Kizen Tree: Disruption
Point Cost: 4
Range: Close
Saving Throw: Willpower
Action: Free
You scramble an active Kizen Power or one that is trying to be used RIGHT NOW (you interrupt it from starting - like a counterspell). If they fail their Saving Throw the power doesn't manifest though they lose the Kizen Points that they put into the power.
Paralyze Bot
Type: Energy (Active)
Kizen Tree: Disruption
Point Cost: 5
Range: Close
Saving Throw: Willpower
Action: Standard
If the targeted Bot fails its Saving Throw it is completely paralyzed for a number of minutes equal to your Wits + Kizen dots.
Kizen Resistance III
Type: Energy (Innate)
Kizen Tree: Disruption
Range: Self
Saving Throw: None
Point Cost: 10
Action: -
You get +3 dice to resist all Kizen powers that are directed at you.
Ranged Data Scramble
Type: Energy (Active)
Kizen Tree: Disruption
Range: Medium
Saving Throw: None
Point Cost: 5
Action: Standard
This is the same as Data Scramble but at a longer range.