Annelle's Kizen Powers
Jul 2, 2014 8:19:26 GMT
Post by Admin on Jul 2, 2014 8:19:26 GMT
Telekinesis
Type: Spiritual (active)
Kizen Tree: Telekinesis
Range: Close
Saving Throw: None
Point Cost: 2
Action: Standard
When this power is activated, the kizen gains the ability
to manipulate objects with his mind. The kizen has an
effective Strength of 1 Dot when manipulating the object.
Several limits apply to this and all other telekinetic powers,
unless otherwise noted:
The power affects the object uniformly – it cannot be used
to push buttons, crush or bend the object.
There is no ‘bond’ between the object and the kizen – the
kizen cannot be tugged or pulled by someone grabbing
the object.
The object moves at a maximum speed of two yards per
round, plus an additional two yards for each Intelligence
Dot + Kizen dot of the kizen.
This power lasts for a number of rounds equal to your
character's Int + Kizen Dots.
Tug
Type: Spiritual (active)
Kizen Tree: Telekinesis
Range: Close
Saving Throw: Dexterity + Athletics
Point Cost: 2
Action: Standard
You exert a telekinetic force on one target, yanking at his limbs and pulling him off balance. The target gets -1 Dice penalty and has -1 to his Defense. This power lasts a number of rounds equal to your Wits + Kizen Dots. You can sustain this power for 2 more points for the same duration as a free action. Switching targets requires another standard action. The target gets a Saving Throw each round to attempt to resist this.
Leap
Kizen Tree: Telekinesis
Type: Spiritual (active)
Range: Personal
Saving Throw: -
Point Cost: 5
Action: Free
You get +2 dice to Athletics rolls when you are attempting to jump. This power is for one jump.
Punch
Type: Spiritual (active)
Kizen Tree: Telekinesis
Range: Close
Saving Throw: None
Point Cost: 2
Action: Standard
Roll Brawl + Intelligence to make a ranged "punch" attack. It deals bashing damage.
Greater Strength I
Type: Spiritual (innate)
Kizen Tree: Telekinesis
Range: -
Saving Throw: None
Point Cost: 6
Action: -
You have 2 dots of Strength now with your telekinetic abilities.
Fine Manipulation
Kizen Tree: Telekinesis
Type: Energy (Innate)
Range: Close
Saving Throw: None
Point Cost: 6
Action: Standard
You can pull a trigger, push a sequence of buttons, hit number keys, etc. with your telekinetic abilities, but you have to be able to see what you are doing. You can use advanced skills at this range too like computer programming.
Multi-item I
Type: Spiritual (Innate)
Kizen Tree: Telekinesis
Range: -
Saving throw: -
Point Cost: 6
Action: -
You can use your telekinetic abilities on 2 separate objects simultaneously. This can't exceed your telekinetic strength though.
Slowfall
Type: Spiritual (active)
Kizen Tree: Telekinesis
Range: Personal
Saving Throw: None
Point Cost: 2
Action: Free
You slow the rate that you are falling, so you treat the distance as 1/2 as far.
Hurl
Type: Spiritual (active)
Kizen Tree: Telekinesis
Range: Close
Saving Throw: None
Point Cost: 4
Action: Standard
Any object that you can lift with your telekinetic powers can be hurled as a weapon. Make a ranged attack roll by rolling Int + Dex + Kizen.
Hold
Type: Spiritual (active)
Kizen Tree: Telekinesis
Range: Close
Saving Throw: Str + Athletics
Point Cost: 4
Action: Standard
You create a telekinetic power that surrounds a target. If they fail the saving throw they are trapped for the duration of the power. It lasts a number of minutes equal to your Wis + kizen dots. You can sustain this power for 4 more points as a free action but the target gets another saving throw ever time it is sustained again.
Repulsive Screen
Type: Spiritual (Active)
Kizen Tree: Telekinesis
Point Cost: 4, or 14
Range: Touch or Personal
Saving Throw: None
Action: Standard
You (or the target you touch) gets +2 to your (their) Defense against projectiles, plasma guns, and/or melee weapons. This power lasts a number of rounds equal to Wis + Kizen in dots. If you spend 10 more Kizen Points you get a total of +4 to your Defense.
Longfall
Type: Spiritual (Active)
Kizen Tree: Telekinesis
Point Cost: 4
Range: Touch
Saving Throw: None
Action: Free
Anyone you touch (or if it is used on yourself) treats a fall as if it was 1/10th the actual distance down. So if you fell 100 feet down it would be like you just fell down 10 feet. This power essentially slows the rate of falling.
Greater Strength II
Type: Spiritual (Innate)
Kizen Tree: Telekinesis
Range: -
Saving Throw: -
Point Cost: 12
Action: -
You have 3 dots worth of Strength for all of your Telekinetic powers.
Internal Manipulation
Type: Spiritual (Active)
Kizen Tree: Telekinesis
Range: Touch
Saving Throw: None
Point Cost: 6
Action: Full Round
You can manipulate, damage, etc. wires or parts within devices, vehicles, etc. You have to concentrate to continue to use this power and it lasts a number of rounds equal to Int + Kizen.
Type: Spiritual (active)
Kizen Tree: Telekinesis
Range: Close
Saving Throw: None
Point Cost: 2
Action: Standard
When this power is activated, the kizen gains the ability
to manipulate objects with his mind. The kizen has an
effective Strength of 1 Dot when manipulating the object.
Several limits apply to this and all other telekinetic powers,
unless otherwise noted:
The power affects the object uniformly – it cannot be used
to push buttons, crush or bend the object.
There is no ‘bond’ between the object and the kizen – the
kizen cannot be tugged or pulled by someone grabbing
the object.
The object moves at a maximum speed of two yards per
round, plus an additional two yards for each Intelligence
Dot + Kizen dot of the kizen.
This power lasts for a number of rounds equal to your
character's Int + Kizen Dots.
Tug
Type: Spiritual (active)
Kizen Tree: Telekinesis
Range: Close
Saving Throw: Dexterity + Athletics
Point Cost: 2
Action: Standard
You exert a telekinetic force on one target, yanking at his limbs and pulling him off balance. The target gets -1 Dice penalty and has -1 to his Defense. This power lasts a number of rounds equal to your Wits + Kizen Dots. You can sustain this power for 2 more points for the same duration as a free action. Switching targets requires another standard action. The target gets a Saving Throw each round to attempt to resist this.
Leap
Kizen Tree: Telekinesis
Type: Spiritual (active)
Range: Personal
Saving Throw: -
Point Cost: 5
Action: Free
You get +2 dice to Athletics rolls when you are attempting to jump. This power is for one jump.
Punch
Type: Spiritual (active)
Kizen Tree: Telekinesis
Range: Close
Saving Throw: None
Point Cost: 2
Action: Standard
Roll Brawl + Intelligence to make a ranged "punch" attack. It deals bashing damage.
Greater Strength I
Type: Spiritual (innate)
Kizen Tree: Telekinesis
Range: -
Saving Throw: None
Point Cost: 6
Action: -
You have 2 dots of Strength now with your telekinetic abilities.
Fine Manipulation
Kizen Tree: Telekinesis
Type: Energy (Innate)
Range: Close
Saving Throw: None
Point Cost: 6
Action: Standard
You can pull a trigger, push a sequence of buttons, hit number keys, etc. with your telekinetic abilities, but you have to be able to see what you are doing. You can use advanced skills at this range too like computer programming.
Multi-item I
Type: Spiritual (Innate)
Kizen Tree: Telekinesis
Range: -
Saving throw: -
Point Cost: 6
Action: -
You can use your telekinetic abilities on 2 separate objects simultaneously. This can't exceed your telekinetic strength though.
Slowfall
Type: Spiritual (active)
Kizen Tree: Telekinesis
Range: Personal
Saving Throw: None
Point Cost: 2
Action: Free
You slow the rate that you are falling, so you treat the distance as 1/2 as far.
Hurl
Type: Spiritual (active)
Kizen Tree: Telekinesis
Range: Close
Saving Throw: None
Point Cost: 4
Action: Standard
Any object that you can lift with your telekinetic powers can be hurled as a weapon. Make a ranged attack roll by rolling Int + Dex + Kizen.
Hold
Type: Spiritual (active)
Kizen Tree: Telekinesis
Range: Close
Saving Throw: Str + Athletics
Point Cost: 4
Action: Standard
You create a telekinetic power that surrounds a target. If they fail the saving throw they are trapped for the duration of the power. It lasts a number of minutes equal to your Wis + kizen dots. You can sustain this power for 4 more points as a free action but the target gets another saving throw ever time it is sustained again.
Repulsive Screen
Type: Spiritual (Active)
Kizen Tree: Telekinesis
Point Cost: 4, or 14
Range: Touch or Personal
Saving Throw: None
Action: Standard
You (or the target you touch) gets +2 to your (their) Defense against projectiles, plasma guns, and/or melee weapons. This power lasts a number of rounds equal to Wis + Kizen in dots. If you spend 10 more Kizen Points you get a total of +4 to your Defense.
Longfall
Type: Spiritual (Active)
Kizen Tree: Telekinesis
Point Cost: 4
Range: Touch
Saving Throw: None
Action: Free
Anyone you touch (or if it is used on yourself) treats a fall as if it was 1/10th the actual distance down. So if you fell 100 feet down it would be like you just fell down 10 feet. This power essentially slows the rate of falling.
Greater Strength II
Type: Spiritual (Innate)
Kizen Tree: Telekinesis
Range: -
Saving Throw: -
Point Cost: 12
Action: -
You have 3 dots worth of Strength for all of your Telekinetic powers.
Internal Manipulation
Type: Spiritual (Active)
Kizen Tree: Telekinesis
Range: Touch
Saving Throw: None
Point Cost: 6
Action: Full Round
You can manipulate, damage, etc. wires or parts within devices, vehicles, etc. You have to concentrate to continue to use this power and it lasts a number of rounds equal to Int + Kizen.