Jason's Kizen Powers
Sept 13, 2014 18:22:19 GMT
Post by Admin on Sept 13, 2014 18:22:19 GMT
You have 75 Kizen Points and you regain all of your spent points back per day.
Kizen Powers are automatically brought forth into being, but if targeted against an intelligent target they get a Saving Throw which is either rolling Willpower, or rolling 2 of the 3 Resistance Stats.
Innate Kizen powers have to have points "sunk" into them every day, and active ones you only pay for when you want them to go off.
Psychometry Kizen Powers
Object Information
Type: Spiritual (Active)
Range: Touch
Saving Throw: None
Point Cost: 2
Action: Full Round
You can concentrate while holding or touching an object and learn what it is, its approximate age, and its basic functions. If its a weapon you can tell how many charges or rounds that it has in it. Anything that would be in a technical manual can be learned with this power. You can learn a number of random effects equals to Wits + Kizen in dots. You can only use this power once per object.
Object Handling
Type: Spiritual (Active)
Range: Touch
Saving Throw: None
Point Cost: 3
Action: Full Round
You know who has handled the object in the last (Wits + Kizen in dots) hours. You won't know their name but you will know what they look like.
Object Sense – Vision
Type: Spiritual (Active)
Range: Touch
Saving Throw: None
Point Cost: 3
Action: Full Round
You can see as if you were the object touched. You can see back in time a numbers of hours equal to your Wits + Kizen dots. It takes an equal amount of real time to watch what you see and it is like a movie in your head.
Object Sense – Hearing
Type: Spiritual (Active)
Range: Touch
Saving Throw: None
Point Cost: 4
Action: Full Round
You can hear as if you were the object touched. You can hear back in time a numbers of hours equal to your Wits + Kizen dots. It takes an equal amount of real time to watch what you see and it is like a movie in your head. You can use this power plus the Object Sense – Vision power at a reduced rate of 6 points per use.
Object Sense – Other
Type: Spiritual (Active)
Range: Touch
Saving Throw: None
Point Cost: 4
Action: Full Round
You can taste, touch, or smell as if you were the object touched. You can use the chosen sense back in time a numbers of hours equal to your Wits + Kizen dots. It takes an equal amount of real time to watch what you see and it is like a movie in your head. You can use all 3 of the Object Sense powers at the same time at a reduced rate of 10 points per use.
Violent Taint - Victim
Type: Spiritual (Active)
Range: Touch
Saving Throw: None
Point Cost: 3
Action: Full Round
If the touched object has been used to commit violence, you will sense it upon touching it. This power is known to activate itself when the Kizen touches something with a violent past. This power can sense violence within a number of hours = Wits + Kizen in dots. You can see the victims of the item but not the wielders.
Violent Taint – Perpetrator
Type: Spiritual (Active)
Range: Touch
Saving Throw: None
Point Cost: 3
Action: Full Round
If the touched object has been used to commit violence, you will sense it upon touching it. This power is known to activate itself when the Kizen touches something with a violent past. This power can sense violence within a number of hours = Wits + Kizen in dots. You can see the perpetrators of the violence but not the victims.
Ranged Sense
Type: Spiritual (Innate)
Range: Touch
Saving Throw: None
Point Cost: 8
Action: -
You can use all Psychometry powers at “Close” range. In other words you don't have to touch them.
Extended Time – Days
Type: Spiritual (Innate)
Range: Touch
Saving Throw: None
Point Cost: 4
Action: -
All Psychometry powers can see a number of days into the past instead of a number of hours. In other words replace the word “hours” with “days” in the power descriptions.
False Trace
Type: Spiritual (Innate)
Range: Touch
Saving Throw: None
Point Cost: 6
Action: 1 Minute
You can flood an object with false sensory impressions and information that go back a number of days in the past equal to your Wits + Kizen in dots.
Extended Time – Weeks
Type: Spiritual (Innate)
Range: Touch
Saving Throw: None
Point Cost: 6
Action: -
All Psychometry powers can see a number of weeks into the past instead of a number of hours or days. In other words replace the word “hours” or “days” with “weeks” in the power descriptions.
Extended Time – Months
Type: Spiritual (Innate)
Range: Touch
Saving Throw: None
Point Cost: 8
Action: -
All Psychometry powers can see a number of Months into the past instead of a number of hours or days or weeks. In other words replace the word “hours” or “days” or “weeks” with “months” in the power descriptions.
Extended Time – Years
Type: Spiritual (Innate)
Range: Touch
Saving Throw: None
Point Cost: 9
Action: -
All Psychometry powers can see a number of Years into the past instead of a number of hours or days or weeks or months. In other words replace the word “hours” or “days” or “weeks” or “months” with “years” in the power descriptions.
Extended Time – Infinite
Type: Spiritual (Innate)
Range: Touch
Saving Throw: None
Point Cost: 12
Action: -
You can use Psychometry powers to read the entire history of an item.
Kizen Powers are automatically brought forth into being, but if targeted against an intelligent target they get a Saving Throw which is either rolling Willpower, or rolling 2 of the 3 Resistance Stats.
Innate Kizen powers have to have points "sunk" into them every day, and active ones you only pay for when you want them to go off.
Psychometry Kizen Powers
Object Information
Type: Spiritual (Active)
Range: Touch
Saving Throw: None
Point Cost: 2
Action: Full Round
You can concentrate while holding or touching an object and learn what it is, its approximate age, and its basic functions. If its a weapon you can tell how many charges or rounds that it has in it. Anything that would be in a technical manual can be learned with this power. You can learn a number of random effects equals to Wits + Kizen in dots. You can only use this power once per object.
Object Handling
Type: Spiritual (Active)
Range: Touch
Saving Throw: None
Point Cost: 3
Action: Full Round
You know who has handled the object in the last (Wits + Kizen in dots) hours. You won't know their name but you will know what they look like.
Object Sense – Vision
Type: Spiritual (Active)
Range: Touch
Saving Throw: None
Point Cost: 3
Action: Full Round
You can see as if you were the object touched. You can see back in time a numbers of hours equal to your Wits + Kizen dots. It takes an equal amount of real time to watch what you see and it is like a movie in your head.
Object Sense – Hearing
Type: Spiritual (Active)
Range: Touch
Saving Throw: None
Point Cost: 4
Action: Full Round
You can hear as if you were the object touched. You can hear back in time a numbers of hours equal to your Wits + Kizen dots. It takes an equal amount of real time to watch what you see and it is like a movie in your head. You can use this power plus the Object Sense – Vision power at a reduced rate of 6 points per use.
Object Sense – Other
Type: Spiritual (Active)
Range: Touch
Saving Throw: None
Point Cost: 4
Action: Full Round
You can taste, touch, or smell as if you were the object touched. You can use the chosen sense back in time a numbers of hours equal to your Wits + Kizen dots. It takes an equal amount of real time to watch what you see and it is like a movie in your head. You can use all 3 of the Object Sense powers at the same time at a reduced rate of 10 points per use.
Violent Taint - Victim
Type: Spiritual (Active)
Range: Touch
Saving Throw: None
Point Cost: 3
Action: Full Round
If the touched object has been used to commit violence, you will sense it upon touching it. This power is known to activate itself when the Kizen touches something with a violent past. This power can sense violence within a number of hours = Wits + Kizen in dots. You can see the victims of the item but not the wielders.
Violent Taint – Perpetrator
Type: Spiritual (Active)
Range: Touch
Saving Throw: None
Point Cost: 3
Action: Full Round
If the touched object has been used to commit violence, you will sense it upon touching it. This power is known to activate itself when the Kizen touches something with a violent past. This power can sense violence within a number of hours = Wits + Kizen in dots. You can see the perpetrators of the violence but not the victims.
Ranged Sense
Type: Spiritual (Innate)
Range: Touch
Saving Throw: None
Point Cost: 8
Action: -
You can use all Psychometry powers at “Close” range. In other words you don't have to touch them.
Extended Time – Days
Type: Spiritual (Innate)
Range: Touch
Saving Throw: None
Point Cost: 4
Action: -
All Psychometry powers can see a number of days into the past instead of a number of hours. In other words replace the word “hours” with “days” in the power descriptions.
False Trace
Type: Spiritual (Innate)
Range: Touch
Saving Throw: None
Point Cost: 6
Action: 1 Minute
You can flood an object with false sensory impressions and information that go back a number of days in the past equal to your Wits + Kizen in dots.
Extended Time – Weeks
Type: Spiritual (Innate)
Range: Touch
Saving Throw: None
Point Cost: 6
Action: -
All Psychometry powers can see a number of weeks into the past instead of a number of hours or days. In other words replace the word “hours” or “days” with “weeks” in the power descriptions.
Extended Time – Months
Type: Spiritual (Innate)
Range: Touch
Saving Throw: None
Point Cost: 8
Action: -
All Psychometry powers can see a number of Months into the past instead of a number of hours or days or weeks. In other words replace the word “hours” or “days” or “weeks” with “months” in the power descriptions.
Extended Time – Years
Type: Spiritual (Innate)
Range: Touch
Saving Throw: None
Point Cost: 9
Action: -
All Psychometry powers can see a number of Years into the past instead of a number of hours or days or weeks or months. In other words replace the word “hours” or “days” or “weeks” or “months” with “years” in the power descriptions.
Extended Time – Infinite
Type: Spiritual (Innate)
Range: Touch
Saving Throw: None
Point Cost: 12
Action: -
You can use Psychometry powers to read the entire history of an item.